The card captures the electricity of Reno, the helicopter they flew in on to stop the gang from preventing the plate from falling, the burning in the background as the building is shot up as forces clash, and the pivotal moment before the falling plate ends it all
Smothering Tithe This scales with multiple opponents and if someone at your table casts this, they need to be mercd immediately
All its doing is adding stats to the board, so I dont consider this a must-play zombie
However, in the sense of disrupting your opponent's hand, they are pretty similar : The discarded or exiled card leaves your opponent's hand
Plus enchantments just seem to annoy my opponent, which makes me love them
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