Colorless Adaptive Automaton Gilded Lotus Maze's End Expedition Map Hedron Archive Swiftfoot Boots Basilisk Collar Cultivator's Caravan Darksteel Colossus Mazemind Tome Pyromancer's Goggles Ramos, Dragon Engine Steel Hellkite Crawling Barrens Temple of Abandon Temple of Deceit Temple of Enlightenment Temple of Epiphany Temple of Malady Temple of Malice Temple of Mystery Temple of Plenty Temple of Silence Temple of Triumph Ravenous Amulet Burnished Hart Heraldic Banner Meteor Golem 2 Bloodfell Caves 2 Blossoming Sands 2 Dismal Backwater 2 Evolving Wilds 2 Jungle Hollow Rogue's Passage 2 Rugged Highlands 2 Scoured Barrens 2 Swiftwater Cliffs 2 Thornwood Falls 2 Tranquil Cove 2 Wind-Scarred Crag Diamond Mare Feldon's Cane Fireshrieker Gate Colossus Sorcerous Spyglass Soul-Guide Lantern Three Tree Mascot Azorius Guildgate Boros Guildgate Cryptic Caves Demolition Field Dimir Guildgate Golgari Guildgate Gruul Guildgate Izzet Guildgate Orzhov Guildgate Rakdos Guildgate Selesnya Guildgate Simic Guildgate Arcane Signet Sol Ring Command Tower Sol Ring, Arcane Signet, and Command Tower are in traditional foil and have the FDC set code

While resolving Kefka, Court Mage's last ability, the next opponent in turn order chooses a permanent they control, then each other opponent in turn order does the same
Once done, the player must attack it with three weak monsters, such as the tokens spawned by Hippo Carnival, and take damage each time
Special Summon this card, but banish it when it leaves the field
Mendy Minjarez, executive director of Seattle Childrens Autism Center, in a press release
I'm not sure, from the way you've worded it, whether the Synchro Monster would lose its own effect, or just gain new ones, but overall, fairly balanced