You just might wind up a time mage planeswalker
It's the kind of effect that can snowball a game quickly, especially in Commander where doubling up on a key creature can be backbreaking
Todays the day when the first round of my StarCityGames.com preorders from Commander Legends: Battle for Baldurs Gate should be arriving in my mailbox, and I am so stoked
As a 3/2 for two mana with a very relevant ability, it's already a powerful card in a non-Zombies deck, but if you have the many synergies that this deck does, then it gets to a whole new level because this card is not only a Zombie, but it also makes Zombies
I prefer playing it in decks that are happy to make five Rabbit friends, but flexible, multi-target removal (that doesnt even have to be removal!) is fantastic
Some cards force you to discard cards, infect your creature's powers, and even take control of your creatures