Ainok Guide Analyze the Pollen Antique Collector Arachnus Spinner Archdruid's Charm Attune with Aether Aurochs Herd Balamb T-Rexaur Barishi Beacon of Creation Beanstalk Giant Behemoth's Herald Beneath the Sands Bifurcate Bioengineered Future Birthing Pod Black Chocobo Bloomvine Regent Borderland Explorer Borderland Ranger Boseiju Reaches Skyward Boundless Realms Brave the Wilds Brutalizer Exarch Bushwhack Caller of the Untamed Caravan Vigil Cathartic Parting Cazur, Ruthless Stalker Celebrate the Harvest Celestial Reunion Centaur Rootcaster Chord of Calling Chronicler of Worship Circuitous Route Civic Wayfinder Clever Combo Colossal Collision Colossal Rattlewurm Coming Attraction Cosmium Confluence Courier of Comestibles Crop Rotation Cultivate Cycle of Renewal Dance of the Tumbleweeds Dawntreader Elk Deep Reconnaissance Defense of the Heart Dig Up Diligent Farmhand Disorienting Choice Disruptive Stormbrood District Guide Double Play Doubling Chant Draconic Muralists Druid of the Emerald Grove Dubious Challenge Earthbender Ascension Ecological Appreciation Edge Rover Edge of Autumn Elanor Gardner Eldritch Evolution Elemental Teachings Elfhame Sanctuary Elvish Aberration Elvish Clancaller Elvish Harbinger

Like the game itself, the cards in Act I feel tactile and evocative, with a design alluding to night and day, balance, and untamed wilderness, while faint scratches through the pixel art hint at wear and tear as well as Leshys refusal to invest in sleeves, a position I wholeheartedly respect
Vehicles have been around for some time now which means there are enough pilot creatures, synergistic spells, and actual vehicles to fill up a Commander deck
Master of the Wild Hunt Master of the Wild Hunt creates a wolf token on every upkeep, and you can tap the Master to sic your wolfpack on some other creature
On to something
Also, did I mention how nicely this combos with Triskaidekaphobia