The moral here is that when you get to play your spells, they are so powerful that its worth mulliganing aggressively to make sure you can play them on time
Humility/Prayer was so monstrously effective at making the game entirely about protecting the lock, having a Counterspell that could buyback was backbreaking, even if it required discarding multiple cards to do so
Locations are a major core mechanic of the game introduced in Into the Inklands, but they arent included in Gateway
Disa the Restless How far the mighty have fallen Tarmogoyf has gone from the king of Modern to a mere token created by Disa the Restless
When paired with Underworld Breach and Lion's Eye Diamond, it pays for its own escape cost as you repeatedly escape it and the Diamond, building the storm count until you have enough Brain Freeze copies on the stack to mill your opponents
The Street Fighter Secret Lair is by far one of the most flavorful collaborations released so far, being incredibly faithful to the source material with its implementation