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Did you really come here to see those take the top 20-30 slots over actual new, interesting cards
But Ive tried to build a narrative around these cards and what the set is doing well, while highlighting the cards I think will matter in Standard, the fewer that will work in Pioneer and Modern, and the pile that well all be sleeving up for Commander soon
To be clear, Wheel cards are anything that make the player discard their hand to draw new cards
So, while I haven't read the books yet (they're in my audiobook queue at the moment), it's a delight to get to bring you a card from Lord of the Rings: Tales of Middle-earth
They are especially valuable in decks designed to disrupt the opponents strategy, forcing them to adapt their gameplay and make unfavorable decisions