Unlike many of the other reconfiguring creatures, it doesn't provide any other benefit or stat boost to the creature
Throw in a Transport Pod, and you wont even have to pay the move costs
(Who, by the way, is ridiculously powerful in-game.) Our job, with the small snippets of story we can gleam from the cards, is to work out what the Flood is, where it came from, why it happened and what comes next for our Illumineers
Rise of the Floodborn took the broad setting unveiled in Lorcanas The First Chapter and focused on the mysterious insurrection of the eponymous floodborn, a turbulent mixture of the six core Ink colours that are producing an alarming amount of glimmers and scattering lore across the universe
Here are all the pulls from both packs I got: As you can see, lots of dual lands, Commander staples, crazy expensive cards, and other alternate art rarities
If not, it goes to the bottom of your deck