When running an ACE SPEC, you have to keep in mind that you often wont start with that card
If your opponents can answer the threat, they get back their creatures

Nature of the Beast Marath, Will of the Wild | Illustration by Tyler Jacobson Commander (1) Creatures (22) Archangel Avenger of Zendikar Baloth Woodcrasher Crater Hellion Deadwood Treefolk Drumhunter Eternal Dragon Gahiji, Honored One Grazing Gladehart Krosan Tusker Krosan Warchief Magus of the Arena Mayael the Anima Mold Shambler Naya Soulbeast Rakeclaw Gargantuan Rampaging Baloths Ravenous Baloth Spellbreaker Behemoth Spitebellows Terra Ravager Valley Rannet Instants (5) Boros Charm Naya Charm Slice in Twain Sprouting Vines Street Spasm Sorceries (13) Cultivate Fiery Justice Fireball From the Ashes Harmonize Hull Breach One Dozen Eyes Rain of Thorns Restore Savage Twister Slice and Dice Tempt with Discovery Wrath of God Enchantments (11) Curse of Chaos Curse of Predation Curse of the Forsaken Darksteel Mutation Fires of Yavimaya Mystic Barrier Spawning Grounds War Cadence Warstorm Surge Where Ancients Tread Witch Hunt Artifacts (6) Behemoth Sledge Druidic Satchel Seer's Sundial Sol Ring Swiftfoot Boots Tower of Fortunes Lands (42) Boros Garrison Boros Guildgate Command Tower Contested Cliffs Drifting Meadow Evolving Wilds Forest x8 Forgotten Cave Gruul Guildgate Homeward Path Jungle Shrine Khalni Garden Mosswort Bridge Mountain x5 Naya Panorama New Benalia Opal Palace Plains x4 Rupture Spire Secluded Steppe Selesnya Guildgate Selesnya Sanctuary Slippery Karst Smoldering Crater Temple of the False God Tranquil Thicket Vitu-Ghazi, the City-Tree Vivid Crag Commander, Themes, and Strategy Finally we come to the Nature of the Beast

Before: [Main] Rest 1 of your opponent's Characters
There's a space that needs to be filled
We are finally returning to Lorwyn in "Wrestling," but the fact that it took so long is a sign that things didn't go so well the first time around