When I want to pump my creatures in a Go Wide deck, I'm looking first at stuff like Cathars' Crusade or True Conviction, or anthems that come with other utility like Caged Sun or Marshal's Anthem
It keeps those abilities for as long as it's on the battlefield
This is the case of recent sets that are worth a pretty penny and one MTG fan was able to track down exactly where the cards ended up
Everyday Wonders Card List (B3b) Paldean Wonders Card List (B2a) Fantastical Parade Card List (B2) Deluxe Pack ex Card List (A4b) Secluded Springs Card List (A4a) Wisdom of Sea and Sky Card List (A4) Extradimensional Crisis Card List (A3a) Celestial Guardians Card List (A3) Shining Revelry Card List (A2b) Triumphant Light Card List (A2a) Space-Time Smackdown Card List (A2) Mythical Island Card List (A1a) Some cards do not necessarily ramp Energy, but allow you to transfer them to other Pokemon, making you more efficient and flexible with your Energy attachments
The 10 Best Spirits in MTG Now, while the likes of Supreme Phantom are incredibly powerful, after all, how could a two-mana lord not be
It is really a shame that this isn't a particularly flavourful card in terms of effect, with nothing in the art or flavour text having any connection to sacrificing a swamp to regenerate a creature