Unless an opponent's deck has a high mana curve, choosing either two or three seems to make the most statistical sense
I wanted to find not things I liked - because I'm not Jay Anelli and I need to end the article - I wanted to find technically strong illustrations
In this deck, you'll want to play expensive enchantments, manipulating the top card of your library to cheat them out for cheap
Battles enter the battlefield with a number of 'defense counters' which work just like loyalty counters, and they go to the graveyard when their defense is depleted
Boseiju, Who Shelters All For Boseiju, Who Shelters All to be worth the 2-life tax it imposes, you need to be casting big instants or sorceries that win the game if they resolve
Upon being cast, its caster searches an opponent's library for four cards, allowing that player to select two of those four cards to put in their hand