Then when our foes cast that sweet spell, we can make a free 1/2 reach one too - the more players we have the better that gets
Card (God Usopp) FOIL NNO DON
If you want to go wider and exile all cards in all graveyards, look no further than Crook of Condemnation, Lantern of the Lost, or Relic of Progenitus
What makes it stand out: Atmosphere-heavy Wyrdlands + hub progression Multiple classes with radically different lines Exploration choices meaningfully alter difficulty My Verdict: Its one of the darker, richer spins in the deck-building genre, perfect for players craving strategy and soul-bending choice
There aren't a lot of ways to dodge this sort of hexproof / shroud /blink, with most of these being on casting spells so you don't get a permanent answer
Since Rampardos' attack costs only 1 Fighting Energy, Ditto can easily gain access to it and use the extremely powerful attack for much less effort than bringing out another Rampardos