Ironically, for this combo to work, your commander cant be on the battlefield unless you have some other way to place at least three other cards into your graveyard for each time you recast Burning Inquiry
Whether this card should see play would depend on the specific deck strategy and card synergies, as well as the overall competitive landscape of the format
That means you are getting a ton of ETB triggers from your renewed bodies, like Solemn Simulacrum or Mulldrifter or Flametongue Kavu
Your opponents can respond to your commanders trigger before a wraith is created to kill a wraith or your commander to drop your wraith count, preventing the base 9/9 from occurring

Caparocti Sunborn | Commander | Mark Wischkaemper Commander (1) 1 Caparocti Sunborn Creatures (10) 1 Anim Pakal, Thousandth Moon 1 Attentive Sunscribe 1 Curator of Sun's Creation 1 Digsite Conservator 1 Lizard Blades 1 Loyal Apprentice 1 Pia Nalaar, Consul of Revival 1 Puresteel Paladin 1 Sram, Senior Edificer 1 Volatile Wanderglyph Planeswalkers (2) 1 Basri Ket 1 Quintorius Kand Instants (7) 1 Boros Charm 1 Delayed Blast Fireball 1 Generous Gift 1 Stroke of Midnight 1 Swords to Plowshares 1 Two-Handed Axe // Sweeping Cleave 1 Wear // Tear Sorceries (5) 1 Austere Command 1 Hit the Mother Lode 1 Jeska's Will 1 Seize the Spoils 1 Sevinne's Reclamation Enchantments (2) 1 Chained to the Rocks 1 Etali's Favor Artifacts (33) 1 Arcane Signet 1 Beamtown Beatstick 1 Blackblade Reforged 1 Bladehold War-Whip 1 Boros Signet 1 Brass's Tunnel-Grinder 1 Buried Treasure 1 Chariot of Victory 1 Clay-Fired Bricks 1 Diamond Pick-Axe 1 Fellwar Stone 1 Goldvein Pick 1 Haunted Cloak 1 Key to the City 1 Liquimetal Torque 1 Loxodon Warhammer 1 Maul of the Skyclaves 1 Mind Stone 1 Mithril Coat 1 Sol Ring 1 Sonic Screwdriver 1 Strionic Resonator 1 Swashbuckler's Whip 1 Swiftfoot Boots 1 Sword of the Animist 1 Talisman of Conviction 1 The Irencrag 1 The Reaver Cleaver 1 Thousand Moons Smithy 1 Thran Power Suit 1 Tinker's Tote 1 Trailblazer's Boots 1 Urabrask's Forge Lands (40) 7 Plains 8 Mountain 1 Ancient Den 1 Axgard Armory 1 Buried Ruin 1 Castle Ardenvale 1 Clifftop Retreat 1 Command Tower 1 Darksteel Citadel 1 Furycalm Snarl 1 Great Furnace 1 Hidden Courtyard 1 Hidden Volcano 1 Minas Tirith 1 Mines of Moria 1 Needleverge Pathway // Pillarverge Pathway 1 Pit of Offerings 1 Restless Bivouac 1 Rogue's Passage 1 Rugged Prairie 1 Rustvale Bridge 1 Slayers' Stronghold 1 Spectator Seating 1 Sundown Pass 1 Sunhome, Fortress of the Legion 1 Temple of Triumph 1 Volatile Fault This deck has a pretty big advantage of not being overly complicated, so let's walk through it piece by piece, starting with mana

It fits slower midrange or control builds and pairs nicely with artifact synergies like Thorough Investigation, turning Clues into both cards and combat incentives