When I mentioned to Charlotte Sable at Commander's Herald that I was building Minn, she told me about a fantastic infinite card draw combo using Toothy, Imaginary Friend, Minn, a sacrifice outlet like Ashnod's Altar and Fool's Demise
If the triggered ability can't determine the information it needs, or if it can't find the objects it expects to find in certain zones, those parts of the effect just do nothing
Let's say that when Greed is bought out, not only are all of the copies on TCGplayer purchased, but so are all of the copies on ChannelFireball and Card Kingdom as well (which isn't all that uncommon, especially for old, low-supply cards that don't have much supply on the market to begin with)
Magic: The Gathering is always changing
Its ability is simple, but powerful: deal combat damage, get a +1/+1 counter
Evolution is real If the Pokmon TCG is supposed to capture the roller-coaster ride of your typical Pokmon video game battle, then it's a success