Krakens, leviathans, octopi, and serpents are literally called sea monsters in Magic
Of those three abilities, the first is best for draft if the player has enough Adventure cards and they don't mind delaying an Adventure creature finally entering the battlefield after two Adventures
Red-Green: 4 Power Secret Reach Warning
Deadeye Duelist might be the most easily accessible source of crime for those trying to maximize triggers
The key tweak is the shift in how energy works: rather than filling your deck with specific energy cards, you simply select the type (or types) of a deck when building it, and energy is automatically generated once per turn for you to attach how you wish (for two-type decks, which are required for the Dragon Pokmon lines such as Dragonites, which type comes up next is randomised, which effectively replicates a multi-type deck equivalent in real life)
The Dragon you fetch up goes into your graveyard, which is great for Bladewing, and while youre only meant to activate this once per turn, you can actually hold priority to do it twice for some fun combos like using Moltensteel Dragon to buff itself up and then becoming Skithiryx to deliver a fatal blow with ease