Three damage is enough to kill almost everything played before turn three, and if you can get the double red, its hard for this to not get at least two creatures
Banewhip Punisher Capital Punishment Crime // Punishment Final Punishment Furnace Punisher Heliod's Punishment Hellkite Punisher Heretic's Punishment Kaervek, the Punisher Leyline of Punishment Loxodon Punisher Punish Ignorance Punish the Enemy Punishing Fire Punishing Punch Remorseless Punishment Sin, Spira's Punishment Zo-Zu the Punisher
"That was nothing
Among all the subtypes of Magic: The Gathering cards out there, one that has been exceptionally popular among players is Sagas
I remembered an old issue of Nintendo Power which described the archetypes of the time, which when combined with my own firsthand experience with the game, helped me to construct the Big Three decks of the time, along with a couple of my own favorite decks
The problem, though, is that this is a 2/2 for 2 mana that dies to almost any removal except Go for the Throat