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Yes, countering the right sorcery will be useful, but this thing could be dead in your hand
Theres not a lot of cards with activated abilities which cost six or more (and thus benefit from both Zirda and Dynaheirs effects simultaneously), but there ARE plenty of X-cost activated abilities which will do the job fine
Was greeted as soon as we walked in and loved that they had plenty of inventory
It even costs five, two of which are colored mana, so I guess we're setting ourselves up to one day deliver white and blue cones of something
Sure, jump-starting this requires discarding a card, but you should have an extra land at that point in the game