Its not just that Forgotten Realms is full of knowing nods to D&D - its an incredibly good set to draft and play with beyond its connection to the RPG
Its the one thing that doesnt really fluctuate in the economy, and is worth around a consistent 4 to 5 figurative dollars

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature)

Additionally, the Wonder Pick event currently combines Squirtle and Charmander, serving as a trade-off for Bulbasaurs spotlight in previous months
Magic: The Gathering's Secret Lair has long been have been introducing limited reprints of cards featuring brands and properties outside the MTG realm
It guarantees Everybody Lives