Being able to absorb the damage that would be dealt to your creatures knowing you can endure it makes perfect sense
You get to create a token that is a copy of a nonlegendary enchantment you control
5 Scarlight Red Dragon Archfiend: A Bright Symbol Of Impending Destruction The Scarlight Red Dragon Archfiend artwork blends different tones of red together perfectly, while layering the image with yellows and orange that break it up

This makes them MUCH more competitively viable: Advantages No turn-ending penalty Massive HP (280-330) Powerful attacks (180-250+ damage) Strong abilities and effects Drawbacks Give up 3 Prize cards when KO'd Require basic Pokemon ex first Take deck space (need basics + Megas) Target for Boss's Orders Mega Charizard X ex - Tier 1 Potential Attack: Blue Flare - 250 damage (discard 2 Energy) HP: 330 - Among the highest in the game Deck Strategy: Pair with Charizard ex for acceleration, use Rare Candy for speed setup, run with Fire-type support like Magma Basin Stadium Competitive Rating: (4/5) - Sees play in Fire-focused decks Mega Gengar ex - Control Archetype Attack: Phantom Gate - Copy opponent's attacks HP: 310 Deck Strategy: Control-oriented build utilizing Gengar's ability to copy powerful attacks from opponents, disruption trainers, and hand control Competitive Rating: (3/5) - Niche but fun rogue deck Mega Sharpedo ex - Aggressive Beatdown Attack: Crunch - 200 damage + discard opponent's Energy HP: 290 Deck Strategy: Fast, aggressive Dark-type deck focusing on Energy denial and consistent 200+ damage output Competitive Rating: (3/5) - Good but not top-tier Player's Tip If you're building competitive decks, buy the Ultra Rare versions rather than Special Illustration Rares or Hyper Rares

When you have Necropotence and Ivory Tower, you're effectively drawing three cards a turn at no life cost
As time goes on, alt arts (like Tyranitar, Zapdos, Leafeon, etc.) are poised to become the generations most nostalgic and valuable artifacts , much like how vintage holos define the WOTC era