But as per tradition, I wanted to let things simmer a little bit, and see if there are other more subtle changes, or if there are a few surprises left unchecked
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
Choose one or both Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creatures power
Turns out, almost every property we work with has a "clone" storyline, so we try not to do one every set
What are your favorite cards from the set?
Delve into Ruhan's flavor, and you find quite the underdog story