That being said, this red and white deck looks solid based on the deck list, and the idea of cards living a double life both in hand and in your graveyard is fun to manage and can create some hectic token creature army situations
Being able to reliably return Dogged Detective back to your hand is great, especially in the Commander format where you generally have three opponents, giving you three turns to see if you can return it back to your hand
SEAL OF DOOM At first glance, Seal of Doom just seems like a really inefficient removal spell
Mutinous Massacre
Zacama, Primal Calamity Zacama, Primal Calamity would be really impressive if its land untap ability werent tied to casting it, which kills possible flicker shenanigans
Acrobatic Maneuver Astral Drift Astral Slide Bind (playtest) Blizzard Strix Blur Brokers' Safeguard Cloudshift Conjurer's Closet Daydream Essence Flux Icy Prison Justiciar's Portal Liberate Long Road Home Mistmeadow Witch Otherworldly Journey Parting Gust Pegasus Guardian Pegasus Guardian Personify Quantum Entanglement Restoration Angel Sentinel of the Pearl Trident Siren's Ruse Skybind Skycoach Conductor Spaceshift Tawnos's Coffin Teferi's Time Twist Turn to Mist Vanish into Memory Vizier of Deferment Voyager Staff