You play Carver in a lot of cube archetypes and pretty happily
At zero cost to yourself, you tap it and gain G per creature you control
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The drawback is that you have to empty your hand first, and we know competitive types love to keep resources in reserve, but you do have the option of holding onto those two finds once you have them
This Red Enchantment has way too much text on it, and while reading it is part of the annoyance, the real problems come in when you have the answer to something in your hand, and you know you probably wont get the job done with whatever you deck spits out