The first is Adventures, unique split cards that gave players a choice between casting the instant or sorcery (the Adventure) or the creature portion of the card (which could also be played after casting the Adventure)
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While Theros was busy plugging away, I was working with my advanced design team to figure out how to evolve the Aura theme
Giving it a scale increases consistency among its responses, and also pushes it away from a pattern of responding 5 to most 1-5 scales, presumably because thats the most common rating in online data
From the scaling potential of the Vivid mechanic to the high-stakes resource management of Blight, theres a lot to wrap your head around whether youre brewing for Standard or looking for that next commander engine
After all, theres literally hundreds of equipment out there, so narrowing down this list is tricky