With the ability to sacrifice an artifact to deal 1 damage to each opponent, it's possible to start a combo that can be hard to stop
The decks are fun to play, have clear game plans, and illustrate the principles you can follow to create your own, original budget decks
They often bring more powerful effects to compensate for their timing restrictions
You look for a little self-mill to really control your descent each turn, and then when you're ready to dive, dive, dive, this fungus can go on creating multiple tokens at each of your end steps for no extra cost
Harmonious Archon can often be enough to close the game, too, turning all of your 1/1 creatures into more formidable combatants
Towns Town is a new land type that doesn't have any inherent rules meaning, but will likely have cards that interact with the subtype