There are a variety of card types, such as creature cards that stay on the battlefield to attack and defend, sorcery cards that provide one-time effects, and land cards that produce mana, or the currency used to play other cards
No matter how much we want Inspiring Commander for, well, Commander
The recent Brawl decks are a great example of this
Side-Loading Pockets for Easy Access: The Ultimate Guard Zipfolio is ingeniously designed with side-loading pockets, offering an incredibly convenient way to access your cards
Bottomless Pit effects obviously make the cut, and cards like Bone Miser that reward us for discarding come to mind
Despite not lasting for very long (with just three sets released overall), the Tomb Raider Collectable Card Game was a decent experience that deserved to find a bigger audience especially as it felt unique in comparison to other CCGs at the time