For two mana, you get the ability to recast spells by paying escape costs instead
Sorcery Draw (CTRL to add secondary) Early ramp Early ramp (CTRL to add secondary) Evasion Cactusfolk Sureshot Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn
I like the fact that it cost 0, It means you can get full tapped and still play something and your opponent might not anticipate this
In particular, it loses all counters it may have had
Fun Ranking: Want to Build Winter, Misanthropic Guide Its a weird Jund commander, that cvan quickly reduce the hand size of opponents
Generally speaking, non-rotating formats get more and more powerful the more cards that are legal in them