Imagine running this in a Muldrotha deck, where you can potentially cast both sides in the same turn cycle
is definitely stronger in this department
It can hit the field on turn 3, and the following turns chapter ability lets you pod a creature for any other creature or basic land, and then put it into your hand
Considering they can stack damage-boosters like Strong Energy, Diancie Prism Star, Choice Band, and Beast Energy almost seems a bit unfair, especially when they use a bunch of them on the first turn of the game to swing for over 100 damage
Scout Plane" #1410 #5823 "Berserk Gorilla" #1411 #5824 "Freed the Brave Wanderer" #1412 #5826 "Witch Doctor of Chaos" #1413 #5827 "Chaos Necromancer" #1414 #5828 "Chaosrider Gustaph" #1415 #5829 "Inferno" #1416 #5830 "Fenrir" #1417 #5831 "Gigantes" #1418 #5832 "Silpheed" #1419 #5833 "Chaos Sorcerer" #1420 #5834 "Gren Maju Da Eiza" #1421 #5835 "Black Luster Soldier - Envoy of the Beginning" #1422 #5836 "Fuhma Shuriken" #1423 #5837 "Heart of the Underdog" #1424 #5838 "Wild Nature's Release" #1425 #5839 "Ojama Delta Hurricane!!" #1426 #5840 "Stumbling" #1427 #5841 "Chaos End" #1428 #5842 "Chaos Greed" #1429 #5844 "D
I've always been a big fan of minigame cards, where you have a smaller game within your Magic game