deck functions best when it focuses on its primary goal, making your turtles massive
Double Strike is a powerful keyword to have on a creature but in the early-to-mid game youll just be stuck with a 2/3 creature for three mana
I love a cheap Dragon, and although Im mostly excited to add Swashbuckler Extraordinaire to Sylvia & Khorvath, its not only a roleplayer there
Celestial Colonnade While manlandslands that become creaturesare always solid, Celestial Colonnade has always stood out among them
While Miracle was flavorful, impactful, and fun, it just didn't fit comfortably into high-level, competitive Magic
You dont get this on a DFC where you might not realize theres anything special going on at first glance