In researching the games most confusing cards, I found this comment from Reddit user Stiggy1605: I wasnt proposing a wording, I was explaining how it works This sentiment is at the crux of the issue between reading the card and explaining the card
Decklist: WU Aura / Rooms Ethereal Armor deck in Standard Creature (20) Optimistic Scavenger x4 Inquisitive Glimmer x4 Fear of Impostors x2 Entity Tracker x3 Enduring Curiosity x2 Monastery Mentor x4 Overlord of the Floodpits Enchantment (17) Dollmaker's Shop // Porcelain Gallery x3 Grand Entryway // Elegant Rotunda x2 Bottomless Pool // Locker Room x3 Surgical Suite // Hospital Room x2 Combat Research x3 Ethereal Armor x4 Land (23) Adarkar Wastes x4 Floodfarm Verge x4 Seachrome Coast x4 Valgavoth's Lair x3 Island x4 Plains x4 Heres a Standard aggressive deck that uses eerie cards like Inquisitive Glimmer and Entity Tracker, coupled with some rooms that generate tempo and card advantage
Silver is a card-based take on the popular Werewolf games (and plays a lot like the traditional card game Golf)
-1: Put a +1/+1 counter on each creature you control
Yes, it has counterspells, and yes it has removal, but against a deck that also has those things and large creatures or board wipes, these little guys will be stuck in your graveyard, and there's not much to do after that
Wizard from Beyond is an exclusive card given to Wizards of the Coasts staff