Some mechanics like dredge are built around self-mill and filling the graveyard, with others like delve utilizing milled cards
They all work together to trigger each other's abilities, get cards for each other, and more
While its true these cards really dont worry with todays design sensibilities, they could tweak them to be more in-line with todays designs
So my starting off point for this deck was that $20 upgrade from the same source as the Arcane Wizardry one I did
A measured clock that is decisively faster than a brackets expectation raises the verdict it never lowers one and verdicts that sit within a hair of a neighboring bracket say so (borderline) instead of pretending one-bracket precision
The former is definitely the fairer version of a Sharuum deck, but artifact builds can be incredibly varied in both strategy and power level, so dont be afraid to ask for a rough power assessment from its pilot before choosing your own to ensure a fun, interactive game for your pod