While it does get brief moments in the sun in formats like Standard, where 'white weenies' was especially popular during Kaldheim, in Commander white can be an incredibly difficult color to build for

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Meanwhile, black is going to use life gain triggers or life payments to present us with various forms of card advantage, burn, or even the occasional big beater of its own
This was a surprising revelation when researching Magics card database, but upon further reflection, I realized there are only a few multicolor cards I generally turn to when I want access to extra or stronger mana ramp effects, and most fall within a couple color pairs (Simic and Selesnya)
This is also valuable in token decks, as generating a lot of 1/1 or 2/2 tokens would reliably trigger Enduring Innocent's card draw.
Later on in the game it can help you shore up your defenses with counterspells like Three Steps Ahead