Shock is a reasonably playable card, though you need some form of upside for it to be worthwhile
Its a 3/4 with flying, but arrives with a -1/-1 counter, which can be removed as an activated ability that also counters a noncreature spell
This card is obviously good with any commander that has green in their color identity, but you can also use it to cast any legendary spell and prevent it from being countered
At a casual to mid-power Commander table, where do you think your life total will be on turn 7
They aim to also capture that retro-futurism vibe, this time inspired by sci-fi novels of the 60s and 70s
This deck focuses on casting an army of Ally creatures, many with strong secondary abilities including waterbend, earthbend, firebend, and airbend, along with synergies and abilities that trigger when these effects resolve, to generate massive value and overwhelm your opponents