It only takes one or two activations to overwhelm your opponents
Even a two-color or mono deck that has a few landfall payoffs can make wonderful use of 4-5 fetch lands
The order that the cards are revealed in the pack also plays a part in the experience, opening with an art card - that has no gameplay use, but captures the atmosphere of the set - followed by a land, a combination of common and uncommon cards that each have a connection to the card before and after it
In Commander, resolving one of these bad boys (or having one put into play via more nefarious means, such as with Muxus) is often enough for you to pull well ahead of your opponents on board
I was surprised by how playable these cards are going to be at the kitchen table, and some are due to entire classic territory
One question for those Card Conjurer pros: somehow I can only add the artist but not other information on the bottom of the cards