Its vast 150 HP and massive damage potential make the card an absolute powerhouse
Despite costing nine mana, players rarely if ever, cast it for that amount, instead bringing it back from the graveyard several turns earlier through one of several methods
"Breath of Resurrection" (a Normal Trap) is the only in-theme card that can recover Adventurer monsters in GY, though it caused the revived monsters to be banished when they left the field, effectively disabled the utility of various Adventurer monsters
I think this card is strong, especially with flash to give yourself maximum options coupled with what is likely a clear path during your opponent's turn
These are just some examples
Master Duel plays very authentically to the base game, but Duel Links has different skills based on the character you're playing, which can be paired to certain (usually thematic for the character) decks to make them more viable than they would be otherwise