Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
Since each player starts with 40 life in Commander, the original rules dont feel right
Since there's no main protagonist in that game, it instead utilizes various popular NPCs, along with a Hero token theme to represent the player character you create in the game
This appears to represent Sheherazade delaying her execution by telling the king a story every night and stopping in the middle so the king would spare her life for another day to keep hearing her stories
These strategies rely heavily on cards such as Dread Return as part of their core game plan and primary win condition
It might not be the most busted for the loyalty price tag but being so direct and so accessible makes it very impressive