A big creature without evasion isnt so good in a sacrifice deck, the cost to draw cards is steep, and the sacrifice ability has issues both with finding fodder and with killing relevant creatures after turn four
The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
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Winding Canyons and Goblin Welders also help Dreadnought stick around in play too, if you have a second one