Eirdu, Carrier of Dawn / Isilu, Carrier of Twilight Eirdu, Carrier of Dawn grants convoke to cards in your hand that were not designed to have cost reduction, and Isilu, Carrier of Twilight gives you boardwide persist
Blue will bring the ability to draw enough cards to keep going and return annoying permanents to your opponents hands, black brings with it graveyard tutors and the ability to return permanents from your graveyard to the battlefield and green gives us removal pieces to deal with some common graveyard hate effects, plus some of the heaviest hitters in the format that are worth reanimating
I wanted to beat you in a way you didn't see coming
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Decks in black and green should have plenty of access to large token makers to find a slot for this and cards leaving the graveyard also shouldnt really be an issue
If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger