Mark of Asylum allows our creatures to remain on the board unscathed by our own Red Wraths and our opponent's damaging spells as well
There are interesting card interactions to explore, but it doesn't rely on brittle combos
The Tenth Doctor has a great ability named after his catchphrase 'Allons-y', and he lets you Suspend a card from the top of your library whenever you attack (it doesn't have to be with him, either)
Im even excited by the fact that it can fetch up planeswalkers from the graveyard
And because this ability is played at instant speed, it gives you the ability to buff, debuff, or heal on the fly
FarewellFarewell and the like can feel a bit like checkmate, but otherwise, you just keep on coming