This card is particularly valuable in formats where managing card advantage is crucial, and it can be strategically used to benefit from having more resources than an opponent, despite its symmetrical effect on the game
It makes Looting scale well with other discard effects as well as any prowess style triggers you might have
Commander Commander (CTRL to add secondary) Artifact Clamorous Ironclad Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling (, Discard this card: Draw a card.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling (, Discard this card: Draw a card.) Artifact - Vehicle Artifact (CTRL to add secondary) Creature Amphin Mutineer When this creature enters, exile up to one target non-Salamander creature
Cute, but it didn't represent two realities so much as a change within a single reality, and it wasn't quite what we were looking for
Not to say Aang, Destined Savior isnt strong, but its just not a card Id consider in isolation
With two energy attached to the opponents Pokmon, for example, this two-energy attack deals 110 damage