Three strength, three willpower, and one lore for questing are all nothing to write home about for a cost of 3 ink, and there are definitely more exciting alternatives to deploy
This isnt even taking into account powerful interactions Earthbending can enable, either, like ramping you with Fetchlands or doubling up on land destruction like Wasteland
But I like that although Squee doesnt combo or do anything for other goblins, he is impossible to get rid of
Makimura Sometimes, you just want to swing with one big, unstoppable heroand thats exactly what Cloud, Ex-SOLDIER is here for
Two damage is enough to forestall cheap attackers and tokens
Switching the power and toughness on a 3/3 isnt going to be very interesting, but doing that to a 1/4 makes an unassuming creature an actual threat