Notably, Jund is not the best place to be if you're a blue-white deck
Artificer Class Avengers Tower Azcanta, the Sunken Ruin Boseiju Reaches Skyward Chronicler of Worship Dakmor Salvage Dampen Thought Elvish Aberration Fortune Teller's Talent From Beyond Howltooth Hollow Library of Alexandria Lupinflower Village Memorial to Unity Mm'menon, the Right Hand Monk Class Orb of Dragonkind Reweave Scrying Sheets Tamiyo, Seasoned Scholar The Binding of the Titans The Mending of Dominaria The Raven's Warning The Restoration of Eiganjo The World Spell Thornvault Forager
This is one reason returning players should not treat rotation like a disaster
Decks that run multiple defender creatures are relatively slow
Will we ever see it again
The enchantments we use are Dictate of Kruphix, Fevered Visions and Forced Fruition, which can also be a win condition, forcing your opponents to lose through deck out because of the countless cards they'll have to draw