Common green archetypes include: Ramp : Uses cards that generate extra mana to play massive creatures or game-ending spells early in the game
But the big-brain play is to point a dying Augur at someone elses corpse-piled graveyard so that when someone tries to blow this out they arent removing your pile of dead but still extremely useful zombies
Counters, reanimation, bounce, removal, and ramp Crop Rotation and Harrow can give you some added bonuses with some choice card on the battlefield in the mid to late game when you dont really need the extra mana
Chaos: Whenever you roll Chaos, you may destroy up to one target tapped creature
Call to the Feast Family gatherings are stressful Weve all felt the dread of knowing that your extended family is coming to dinner
This is an important distinction, as it allows for all manner of gameplay its how players can play their Chair Tribal decks in one game, and high-end competitive builds in the next