Dungeons/Initiative The initiative mechanic is a mechanic similar to monarch, in that it is awarded from specific cards or taken by dealing combat damage to the player with the initiative
The story is surprisingly deep, with quirky NPCs and unexpected twists
Creating copies of equipment gives you the tools to overwhelm your opponents, especially since they come into play attached to the creature they were copied from
Against control the Viper is at its best where they have few cheap creatures to block it with, most of which have low power and high toughness thus being awful blockers facing down a deathtouch dork
By paying four generic and one white mana, you return another target creature you control to its owner's hand
While dark versions of cards were first introduced in the Team Rocket expansion, Neo Destiny took it one step further with light versions, as well as the expansion of shining cards