Recommended Age: 6 Years and older
Despite its simple mana base and straight-forward game plan (cast Dragons up the curve and attack), the deck has a surprising number of synergies, is more powerful than it first may appear, and is a ton of fun to play
In the previous example, we were looking at a case where your first pick was a Black card and you were deciding between a Blue card and a slightly weaker Black card
I also tossed in similar card Access Tunnel which will work on anything not named Zetalpa
If you do, choose two cards in your hand drawn this turn
Here are the cards Id keep from the original build: 1 Zedruu the Greathearted 1 Azorius Guildmage 1 Brion Stoutarm 1 Chromeshell Crab 1 Dominus of Fealty 1 Fog Bank 1 Goblin Cadets 1 Guard Gomazoa 1 Izzet Chronarch 1 Nin, the Pain Artist 1 Numot, the Devastator 1 Ruhan of the Fomori 1 Flusterstorm 1 Vedalken Plotter 1 Wall of Omens 1 Austere Command 1 Champions Helm 1 Chaos Warp 1 Darksteel Ingot 1 Fellwar Stone 1 Howling Mine 1 Insurrection 1 Journey to Nowhere 1 Lightning Greaves 1 Martyrs Bond 1 Oblation 1 Reins of Power 1 Sol Ring 1 Soul Snare 1 Spell Crumple 1 Vow of Duty 1 Vow of Flight 1 Vow of Lightning 1 Wild Ricochet 1 Azorius Chancery 1 Boros Garrison 1 Command Tower 1 Izzet Boilerworks One interesting thing about the original build is the relatively low land countjust 34, which seems incredibly low considering the fairly high mana-curve and just how mana-intensive Zedruu is