We made a separate mini-team (Matt Cavotta, Mark Gottlieb, Brandon Bozzi, and myself) to work on designing planeswalkers to be introduced on the futureshifted sheet of Future Sight , but the versions we ended up with were a bit too robotic
these small differences in rarity are considered non-artificial as they come from filling out a sheet with a number of cards which is usually not a divisor of the sheet size
Attacking, retreating, and activating Abilities is as simple as tapping the Pokemon card and then tapping the relevant button
The most useful questions to ask an AI deck analyzer after running through the Command Zone framework manually: "What obvious upgrades am I missing for this strategy?" "If I want to add [card], what should I cut to make room?" "Any cards from the last few sets I should be considering?" "Which cards in here are doing the least work for what I'm trying to do?" "How can I make this deck faster?" "Is my ratio of enablers to payoffs right for the way this deck wants to win?" "What bracket does this deck actually play at?" These are questions the template numbers can't answer
Jeering Homunculus: the part of the clause I like is that it hits someone else
This only serves to make the rarest Pokmon cards even rarer