For example, Water-types will now generally be weak to Lightning instead of Grass, and Metal-types will generally resist Grass instead of Psychic
To use the Relentless Rats again, if the Rats prove popular but not troublesome, it increases the chances of R&D breaking the four card limit rule again
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Whats more is that Kit Cloudkicker, Navigator has the Ward keyword too, meaning that it cannot be targeted by opponents unless through a challenge: thereby giving it even more longevity and thus even more opportunities to quest for three lore a turn
Edgar Markov Yes, this one seems obvious
Theres also the classic Potion of Healing and Bag of Holding