Our lands are far more consistent, our ramp is super explosive thanks to Mana Crypt and friends which means we can land a strong planeswalker on the battlefield starting on turn 1, and can clear the board of any issues with Wildfire by turns 2-3
While there may be more efficient and impactful cards in certain decks, Unstable Experiment could find a place in decks that benefit from incremental advantages and card selection, especially in formats where resource management is key to success
It would be best to move art cards to a collector product and give the booster most commonly used for drafting a greater number of cards with practical uses in-game
Then in the regular combat step, they would deal another 2 damage to each other and both would die
Such bizarre but effective effects may be why players say, "Your opponents can't even" when Void Winnower is on the battlefield
Likely to settling in that $1.50-$2 range