With both out, I get 4 green mana at the start of my first main from two creatures with ward 2
They were different, they were beautiful, and they brought a lot of long-awaited artists into the fold of Magic, and even a few folks back
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
In previous versions I tried out ramp spells like Utopia Sprawl and Search for Tomorrow in an effort to make sure I could cast Wilderness Reclamation on Turn 3 as often as possible, but the low amount of access to Turn 1 Snow-Covered Forests made Sprawl feel incredibly awkward against anyone with Field of Ruin, whilst suspending Search for Tomorrow on any turn beyond the first felt miserable considering the need to hold mana open for your counterspells
Recursion is nice as your deck revolves around having a selection of creatures with specific different effects on them, most of which are flimsy and vulnerable
I also did not like losing my PlusPowers