Finally, the automatic probabilities analysis is the easiest for me to read
The Commissar lends itself well to a go-wide tokens strategy, utilizing cards like Secure the Wastes, Call the Coppercoats, and Deploy to the Front to amass a large board of tokens to drain as much life from your opponents as possible every combat phase
The art has not changed here, with the same rearing horse and knight from the Rivals of Ixalan expansion, but that is not what is important
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If your Commander over the course of the game is able to deal 21 damage, itll knock your opponent out of the game
Its somewhat balanced out by having 40 lands in the deck, but Id much rather see a lower curve and one or two fewer lands with more cheap, but effective spells