Any of those with artifacts increase the value and utility of Thirst a nice amount too
There are cards like Junk Winder, which allows players to stun permanents on the battlefield when a token enters under their control
"R.I.P

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Other than that, it is worth it to mention that this gives you an excuse to make an otherwise bad attacks due to instant speed effects like removal of a double blocker, or instant-speed double strike or something
If you want to follow this route, it might be correct to bring in the third Counterspell over both Flusterstorms, compensating for this ninth nonexistent easy cut from the maindeck