This can either be used to protect your characters while they quest or to take some favorable trades against your opponent's characters without having to banish your own characters in the process
Although this is possibly the least essential of the criteria, it is good when both halves of a Battle come together as something greater than the sum of their parts
I can only think of six, the other possibly being Dark Ritual - and if you think Ritual is a problem remember what's coming at the end of this list
Dealing one damage may not seem like much, but a lot of formats are run 1-toughness creatures
In each color, theres a card that says if you control a commander, you may cast this spell without paying its mana cost. As you might imagine, theyre all kind of bonkers
Because of this human warriors very contingent conditions, pair it with a doctor like The Sixth Doctor to have a more valuable primary commander